2004. szeptember 17., péntek
How to create and use a colour palette
Problem/Question/Abstract:
How to create and use a color palette
Answer:
Solve 1:
Below are functions that help to create a palette (an identity palette, BTW) from an array of RGBQuads (such as you would find in the palette section of a .BMP file). I stole this from the WinG documentation, and converted it to Delphi. First call ClearSystemPalette, then you can get an identity palette by calling CreateIdentityPalette. If you plan to try palette animation, work in a 256-color mode, and change all the PC_NOCOLLAPSE entries below to PC_RESERVED. Besides creating the palette, the other pieces to the puzzle are:
1. Override the form's GetPalette method, so that it returns the new palette.
2. Select and realize the new palette just before you paint.
OldPal := SelectPalette(Canvas.Handle, NewPalette, False);
RealizePalette(Canvas.Handle);
{ Do your painting here }
SelectPalette(Canvas.Handle, OldPal, False);
3. Remember to release the palette when you are done using DeleteObject
4. If you are used using the RGB function to get color values, use the PaletteRGB function in its place.
function CreateIdentityPalette(const aRGB; nColors: Integer): HPALETTE;
type
QA = array[0..255] of TRGBQUAD;
var
Palette: PLOGPALETTE;
PalSize: Word;
ScreenDC: HDC;
I: Integer;
nStaticColors: Integer;
nUsableColors: Integer;
begin
PalSize := SizeOf(TLOGPALETTE) + SizeOf(TPALETTEENTRY) * 256;
GetMem(Palette, PalSize);
try
with Palette^ do
begin
palVersion := $0300;
palNumEntries := 256;
ScreenDC := GetDC(0);
try
{ For SYSPAL_NOSTATIC, just copy the color table into a PALETTEENTRY
array and replace the first and last entries with black and white }
if (GetSystemPaletteUse(ScreenDC) = SYSPAL_NOSTATIC) then
begin
{ Fill in the palette with the given values, marking each with PalFlag }
{$R-}
for i := 0 to (nColors - 1) do
with palPalEntry[i], QA(aRGB)[I] do
begin
peRed := rgbRed;
peGreen := rgbGreen;
peBlue := rgbBlue;
peFlags := PC_NOCOLLAPSE;
end;
{ Mark any unused entries with PalFlag }
for i := nColors to 255 do
palPalEntry[i].peFlags := PC_NOCOLLAPSE;
{ Make sure the last entry is white -- This may replace an entry in the array!}
I := 255;
with palPalEntry[i] do
begin
peRed := 255;
peGreen := 255;
peBlue := 255;
peFlags := 0;
end;
{ And the first is black -- This may replace an entry in the array!}
with palPalEntry[0] do
begin
peRed := 0;
peGreen := 0;
peBlue := 0;
peFlags := 0;
end;
{$R+}
end
else
begin
{ For SYSPAL_STATIC, get the twenty static colors into the
array, then fill in the empty spaces with the given color table }
{ Get the static colors from the system palette }
nStaticColors := GetDeviceCaps(ScreenDC, NUMRESERVED);
GetSystemPaletteEntries(ScreenDC, 0, 256, palPalEntry);
{$R-}
{ Set the peFlags of the lower static colors to zero }
nStaticColors := nStaticColors shr 1;
for i := 0 to (nStaticColors - 1) do
palPalEntry[i].peFlags := 0;
{ Fill in the entries from the given color table}
nUsableColors := nColors - nStaticColors;
for I := nStaticColors to (nUsableColors - 1) do
with palPalEntry[i], QA(aRGB)[i] do
begin
peRed := rgbRed;
peGreen := rgbGreen;
peBlue := rgbBlue;
peFlags := PC_NOCOLLAPSE;
end;
{ Mark any empty entries as PC_NOCOLLAPSE }
for i := nUsableColors to (255 - nStaticColors) do
palPalEntry[i].peFlags := PC_NOCOLLAPSE;
{ Set the peFlags of the upper static colors to zero }
for i := (256 - nStaticColors) to 255 do
palPalEntry[i].peFlags := 0;
end;
finally
ReleaseDC(0, ScreenDC);
end;
end;
{ Return the palette }
Result := CreatePalette(Palette^);
finally
FreeMem(Palette, PalSize);
end;
end;
procedure ClearSystemPalette;
var
Palette: PLOGPALETTE;
PalSize: Word;
ScreenDC: HDC;
I: Word;
const
ScreenPal: HPALETTE = 0;
begin
PalSize := SizeOf(TLOGPALETTE) + SizeOf(TPALETTEENTRY) * 255; {256th = [0] }
GetMem(Palette, PalSize);
try
FillChar(Palette^, PalSize, 0);
Palette^.palVersion := $0300;
Palette^.palNumEntries := 256;
{$R-}
for I := 0 to 255 do
with Palette^.palPalEntry[I] do
peFlags := PC_NOCOLLAPSE;
{$R+}
{ Create, select, realize, deselect, and delete the palette }
ScreenDC := GetDC(0);
try
ScreenPal := CreatePalette(Palette^);
if ScreenPal <> 0 then
begin
ScreenPal := SelectPalette(ScreenDC, ScreenPal, FALSE);
RealizePalette(ScreenDC);
ScreenPal := SelectPalette(ScreenDC, ScreenPal, FALSE);
DeleteObject(ScreenPal);
end;
finally
ReleaseDC(0, ScreenDC);
end;
finally
FreeMem(Palette, PalSize);
end;
end;
Solve 2:
unit VideoFcns;
interface
uses Windows;
procedure GrayColorTable(const clrtable: PRGBQUAD; const threshold: integer = -1);
procedure BinaryColorTable(const clrtable: PRGBQUAD; const threshold: integer);
implementation
procedure GrayColorTable(const clrtable: PRGBQUAD; const threshold: integer);
var
j: integer;
cp: PRGBQUAD;
begin
if threshold <> -1 then
begin
BinaryColorTable(clrtable, threshold);
exit;
end;
cp := clrtable;
for j := 0 to 255 do
begin
{here you can set rgb components the way you like}
cp^.rgbBlue := j;
cp^.rgbGreen := j;
cp^.rgbRed := j;
cp^.rgbReserved := 0;
inc(cp);
end;
end;
procedure BinaryColorTable(const clrtable: PRGBQUAD; const threshold: integer);
var
j: integer;
g: integer;
cp: PRGBQUAD;
begin
cp := clrtable;
for j := 0 to 255 do
begin
if j < threshold then
g := 0
else
g := 255;
cp^.rgbBlue := g;
cp^.rgbGreen := g;
cp^.rgbRed := g;
cp^.rgbReserved := 0;
inc(cp);
end;
end;
Here is an example how palette is used:
procedure TBmpByteImage.FillBMPInfo(BMPInfo: pointer; const Wi, He: integer);
var
p: ^TBitmapInfo;
begin
p := BMPInfo;
p^.bmiHeader.biSize := sizeof(p.bmiHeader);
if Wi <> 0 then
p^.bmiHeader.biWidth := Wi
else
p^.bmiHeader.biWidth := w;
if He <> 0 then
p^.bmiHeader.biHeight := He
else
p^.bmiHeader.biHeight := h;
p^.bmiHeader.biPlanes := 1;
p^.bmiHeader.biBitCount := 8;
p^.bmiHeader.biCompression := BI_RGB;
p^.bmiHeader.biClrUsed := 0;
p^.bmiHeader.biClrImportant := 0;
end;
function TBmpByteImage.CreateDIB(const threshold: integer): HBITMAP;
var
dc: HDC;
bmpInfo: ^TBitmapInfo;
BMPData: pointer;
hBmp: HBITMAP;
x, y: integer;
cp1, cp2: pbyte;
begin
GetMem(bmpInfo, sizeof(bmpInfo.bmiHeader) + sizeof(RGBQUAD) * 256);
FillBMPInfo(BMPInfo);
{I am using a grey palette}
GrayColorTable(@bmpInfo^.bmiColors[0], threshold);
dc := CreateDC('DISPLAY', nil, nil, nil);
hBmp := CreateDIBSection(dc, bmpInfo^, DIB_RGB_COLORS, BMPData, 0, 0);
DeleteDC(dc);
FreeMem(bmpInfo, sizeof(bmpInfo.bmiHeader) + sizeof(RGBQUAD) * 256);
cp2 := BMPData;
for y := h - 1 downto 0 do
begin
cp1 := @g^[y]^[0];
for x := 0 to w - 1 do
begin
cp2^ := cp1^;
inc(cp1);
inc(cp2);
end;
end;
CreateDIB := hBmp;
end;
{and finally draw bitmap }
procedure TBmpByteImage.Draw(const where: TImage; const threshold: integer);
var
hBmp: HBITMAP;
Bitmap1: TBitmap;
begin
hBmp := CreateDIB(threshold);
if hBmp = 0 then
exit;
Bitmap1 := TBitmap.Create;
with Bitmap1 do
begin
Handle := hBmp;
Width := w;
Height := h;
end;
where.picture.Bitmap := Bitmap1;
Bitmap1.Free;
GlobalFree(hBmp);
end;
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