2010. január 21., csütörtök
How to convert TColor values to RGB or HLS values and vice versa
Problem/Question/Abstract:
How to convert TColor values to RGB or HLS values and vice versa
Answer:
unit ColorConv;
interface
uses
Graphics;
type
TRGB = record
R: Integer;
G: Integer;
B: Integer;
end;
type
THLS = record
H: Integer;
L: Integer;
S: Integer;
end;
type
THWB = record
H: Integer;
W: Integer;
B: Integer;
end;
function ColorToRGB(PColor: TColor): TRGB;
function RGBToColor(PR, PG, PB: Integer): TColor;
function RGBToCol(PRGB: TRGB): TColor;
function RGBToHLS(PRGB: TRGB): THLS;
function HLSToRGB(PHLS: THLS): TRGB;
function min(P1, P2, P3: double): Double;
function max(P1, P2, P3: double): Double;
implementation
{Convert separate RGB integer values to the Delphi Color Class}
function RGBToColor(PR, PG, PB: Integer): TColor;
begin
Result := TColor((PB * 65536) + (PG * 256) + PR);
end;
{Convert the Delphi color class into RGB values that are held in the TRGB format}
function ColorToRGB(PColor: TColor): TRGB;
var
i: Integer;
begin
i := PColor;
Result.R := 0;
Result.G := 0;
Result.B := 0;
while i - 65536 >= 0 do
begin
i := i - 65536;
Result.B := Result.B + 1;
end;
while i - 256 >= 0 do
begin
i := i - 256;
Result.G := Result.G + 1;
end;
Result.R := i;
end;
{Convert a TRGB value to TColor}
function RGBToCol(PRGB: TRGB): TColor;
begin
Result := RGBToColor(PRGB.R, PRGB.G, PRGB.B);
end;
{Convert a TRGB color to a THLS class }
function RGBToHLS(PRGB: TRGB): THLS;
var
LR, LG, LB, LH, LL, LS, LMin, LMax: double;
LHLS: THLS;
i: Integer;
begin
LR := PRGB.R / 256;
LG := PRGB.G / 256;
LB := PRGB.B / 256;
LMin := min(LR, LG, LB);
LMax := max(LR, LG, LB);
LL := (LMax + LMin) / 2;
if LMin = LMax then
begin
LH := 0;
LS := 0;
Result.H := round(LH * 256);
Result.L := round(LL * 256);
Result.S := round(LS * 256);
exit;
end;
if LL < 0.5 then
LS := (LMax - LMin) / (LMax + LMin);
if LL >= 0.5 then
LS := (LMax - LMin) / (2.0 - LMax - LMin);
if LR = LMax then
LH := (LG - LB) / (LMax - LMin);
if LG = LMax then
LH := 2.0 + (LB - LR) / (LMax - LMin);
if LB = LMax then
LH := 4.0 + (LR - LG) / (LMax - LMin);
Result.H := round(LH * 42.6);
Result.L := round(LL * 256);
Result.S := round(LS * 256);
end;
{Convert HLS values into RGB values}
function HLSToRGB(PHLS: THLS): TRGB;
var
LR, LG, LB, LH, LL, LS: double;
LHLS: THLS;
L1, L2: Double;
begin
LH := PHLS.H / 255;
LL := PHLS.L / 255;
LS := PHLS.S / 255;
if LS = 0 then
begin
Result.R := PHLS.L;
Result.G := PHLS.L;
Result.B := PHLS.L;
Exit;
end;
if LL < 0.5 then
L2 := LL * (1.0 + LS);
if LL >= 0.5 then
L2 := LL + LS - LL * LS;
L1 := 2.0 * LL - L2;
LR := LH + 1.0 / 3.0;
if LR < 0 then
LR := LR + 1.0;
if LR > 1 then
LR := LR - 1.0;
if 6.0 * LR < 1 then
LR := L1 + (L2 - L1) * 6.0 * LR
else if 2.0 * LR < 1 then
LR := L2
else if 3.0 * LR < 2 then
LR := L1 + (L2 - L1) * ((2.0 / 3.0) - LR) * 6.0
else
LR := L1;
LG := LH;
if LG < 0 then
LG := LG + 1.0;
if LG > 1 then
LG := LG - 1.0;
if 6.0 * LG < 1 then
LG := L1 + (L2 - L1) * 6.0 * LG
else if 2.0 * LG < 1 then
LG := L2
else if 3.0 * LG < 2 then
LG := L1 + (L2 - L1) * ((2.0 / 3.0) - LG) * 6.0
else
LG := L1;
LB := LH - 1.0 / 3.0;
if LB < 0 then
LB := LB + 1.0;
if LB > 1 then
LB := LB - 1.0;
if 6.0 * LB < 1 then
LB := L1 + (L2 - L1) * 6.0 * LB
else if 2.0 * LB < 1 then
LB := L2
else if 3.0 * LB < 2 then
LB := L1 + (L2 - L1) * ((2.0 / 3.0) - LB) * 6.0
else
LB := L1;
Result.R := round(LR * 255);
Result.G := round(LG * 255);
Result.B := round(LB * 255);
end;
{Internal routine used to convert RGB to HLS}
function max(P1, P2, P3: double): Double;
begin
Result := -1;
if (P1 > P2) then
begin
if (P1 > P3) then
begin
Result := P1;
end
else
begin
Result := P3;
end;
end
else if P2 > P3 then
begin
result := P2;
end
else
result := P3;
end;
{Internal routine used to convert RGB to HLS}
function min(P1, P2, P3: double): Double;
begin
Result := -1;
if (P1 < P2) then
begin
if (P1 < P3) then
begin
Result := P1;
end
else
begin
Result := P3;
end;
end
else if P2 < P3 then
begin
result := P2;
end
else
result := P3;
end;
end.
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