2008. január 30., szerda
How to mix or separate three color channels
Problem/Question/Abstract:
I need to send a picture to 3 separate monochrome monitors in an embedded application I am writing. I could simply allow only one monitor to work at a time but thought it might be possible to drive the RGB outputs separately. This could be achieved by creating 3 pictures, one with red shades, one with green shades and one with blue shades and blending them together. I could do this by mixing the pictures pixel by pixel but suspect this would be extremely slow.
Answer:
But it's the only way (all other ways I can think of go back to the same). Use scanline and it is not that "extremely slow":
{ ... }
var
Ptr1, Ptr2, Ptr3: ^Byte;
PtrMix: ^Byte;
X, Y: Integer;
begin
for Y := 0 to Height - 1 do
begin
Ptr1 := RedBitmap.ScanLine[Y];
Ptr2 := GreenBitmap.ScanLine[Y];
Ptr3 := BlueBitmap.ScanLine[Y];
PtrMix := MixBitmap.ScanLine[Y];
for X := 0 to Width - 1 do
begin
PtrMix^ := Ptr1^;
Inc(Ptr1);
Inc(PtrMix);
PtrMix^ := Ptr2^;
Inc(Ptr2);
Inc(PtrMix);
PtrMix^ := Ptr3^;
Inc(Ptr3);
Inc(PtrMix);
end;
end;
end;
Make sure MixBitmap has 24 bit format, Red-, Green- and BlueBitmap have 8 bit format (or change the code for other formats). All bitmaps should have the same size (or use the smallest size for Width and Height).
Separating 3 color channels (instead of mixing) is very similar. Simply change PtrMix^ := Ptr1^; to Ptr1^ := PtrMix^; (and for the other channels, too).
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