2005. május 2., hétfő

How to fade in/out an image


Problem/Question/Abstract:

How to fade in/out an image?

Answer:

// Stores the colors //
type
  PRGBTripleArray = ^TRGBTripleArray;
  TRGBTripleArray = array[0..32767] of TRGBTriple;

  /////////////
  // Fade In //
  /////////////

procedure FadeIn(ImageFileName: TFileName);
var
  Bitmap, BaseBitmap: TBitmap;
  Row, BaseRow: PRGBTripleArray;
  x, y, step: integer;
begin
  // Preparing the Bitmap //
  Bitmap := TBitmap.Create;
  try
    Bitmap.PixelFormat := pf32bit; // or pf24bit //
    Bitmap.LoadFromFile(ImageFileName);
    BaseBitmap := TBitmap.Create;
    try
      BaseBitmap.PixelFormat := pf32bit;
      BaseBitmap.Assign(Bitmap);
      // Fading //
      for step := 0 to 32 do
      begin
        for y := 0 to (Bitmap.Height - 1) do
        begin
          BaseRow := BaseBitmap.Scanline[y];
          // Getting colors from final image //
          Row := Bitmap.Scanline[y];
          // Colors from the image as it is now //
          for x := 0 to (Bitmap.Width - 1) do
          begin
            Row[x].rgbtRed := (step * BaseRow[x].rgbtRed) shr 5;
            Row[x].rgbtGreen := (step * BaseRow[x].rgbtGreen) shr 5; // Fading //
            Row[x].rgbtBlue := (step * BaseRow[x].rgbtBlue) shr 5;
          end;
        end;
        Form1.Canvas.Draw(0, 0, Bitmap); // Output new image //
        InvalidateRect(Form1.Handle, nil, False);
        // Redraw window //
        RedrawWindow(Form1.Handle, nil, 0, RDW_UPDATENOW);
      end;
    finally
      BaseBitmap.Free;
    end;
  finally
    Bitmap.Free;
  end;
end;

//////////////
// Fade Out //
//////////////

procedure FadeOut(ImageFileName: TFileName);
var
  Bitmap, BaseBitmap: TBitmap;
  Row, BaseRow: PRGBTripleArray;
  x, y, step: integer;
begin
  // Preparing the Bitmap //
  Bitmap := TBitmap.Create;
  try
    Bitmap.PixelFormat := pf32bit; // or pf24bit //
    Bitmap.LoadFromFile(ImageFileName);
    BaseBitmap := TBitmap.Create;
    try
      BaseBitmap.PixelFormat := pf32bit;
      BaseBitmap.Assign(Bitmap);
      // Fading //
      for step := 32 downto 0 do
      begin
        for y := 0 to (Bitmap.Height - 1) do
        begin
          BaseRow := BaseBitmap.Scanline[y];
          // Getting colors from final image //
          Row := Bitmap.Scanline[y];
          // Colors from the image as it is now //
          for x := 0 to (Bitmap.Width - 1) do
          begin
            Row[x].rgbtRed := (step * BaseRow[x].rgbtRed) shr 5;
            Row[x].rgbtGreen := (step * BaseRow[x].rgbtGreen) shr 5; // Fading //
            Row[x].rgbtBlue := (step * BaseRow[x].rgbtBlue) shr 5;
          end;
        end;
        Form1.Canvas.Draw(0, 0, Bitmap); // Output new image //
        InvalidateRect(Form1.Handle, nil, False);
        // Redraw window //
        RedrawWindow(Form1.Handle, nil, 0, RDW_UPDATENOW);
      end;
    finally
      BaseBitmap.Free;
    end;
  finally
    Bitmap.Free;
  end;
end;

// You call the function like this

procedure TForm1.Button1Click(Sender: TObject);
begin
  FadeIn('C:\TestImage.bmp')
end;

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